Trent Sterling πŸ”—

Game Developer & Creator

About Me

I'm Trent Sterling, a game developer with over 10 years of experience, specializing in Unity, C#, and multiplayer networking. I’ve worked on projects ranging from Minecraft mods to Garry's Mod gamemodes and educational games.

My focus is on creating solid gameplay, efficient networking, and high-performance VR experiences at 120hz. I'm constantly pushing the boundaries of game tech, exploring network traffic optimization, shaders, and procedural generation.

My Focus Areas

  • Unity & C# – Creating high-performance systems for gameplay, AI, and multiplayer.
  • Shaders & Procedural Generation – Designing dynamic worlds and custom shaders, particularly for VR.
  • VR Optimization – Ensuring smooth, immersive VR experiences at 120Hz+.
  • Multiplayer Systems – Building scalable cross-platform multiplayer with optimized network traffic, including crossplay between PC, Android, and Oculus Quest.
  • NodeJS & Web Development – Back into web dev with a focus on NodeJS, Phaser, and IoT integration.

My Background

I started with Halo CE/2 modding and later worked on Minecraft mods and Garry’s Mod gamemodes. These early experiences taught me game mechanics, scripting, and community-driven development.

I’ve since focused on indie game development and multiplayer games, especially VR performance optimization and network traffic optimization for smoother gameplay.

I’ve also explored machine learning, IoT, and home automation, constantly expanding my skill set.

Random Skills

  • Videography – Creating devlogs, tutorials, and trailers.
  • Web Design – Building minimalist, user-friendly sites.
  • 3D Modeling – Asset creation and optimization using Blender.
  • Photoshop – Graphics, textures, and visual assets for games.

Blog

Games & Projects

Social Links