The Concept
For competitive maps (like MOBAs or FPS arenas), fairness is key. We generate one quadrant and mirror it across the X and Y axes.
Try it: Draw in the top-left quadrant!
For competitive maps (like MOBAs or FPS arenas), fairness is key. We generate one quadrant and mirror it across the X and Y axes.
Try it: Draw in the top-left quadrant!