Lightweight Unity wrapper for the Epic Online Services C# SDK. No PlayEveryWare dependency, no plugin manager, just the raw EOS SDK with thin wrappers that get out of your way.
EOS SDK for Unity packages the Epic Online Services C# SDK for Unity projects and adds only the conveniences you actually need. It auto-initialises the EOS platform with your credentials on Play, logs in with DeviceID so no Epic account or user interaction is required, and gives you lobbies with numeric join codes, lobby voice chat with per-participant volume and spatial audio, and a persistent player registry mapping product user IDs to display names.
It ships Android build tooling for Quest, including a Gradle template generator, a build validator and automatic desugaring, plus a setup wizard with sample credentials so you can test in one click. Supported platforms are Windows, macOS, Linux, Android, iOS and Meta Quest.
Install it through the Unity Package Manager with Add package from git URL. It is free and open source, written by Trent Sterling (Tront), a contract network programmer and Unity generalist.