Build your shape
Place, erase, extrude and mirror. Start from editable primitives or generate terrain, trees and caves.
The desktop boxel editor
It roxels.
Make characters, props and worlds.
Give every face a little character.
The editor
Start with a cube. Shape it, paint it, and make it your own.

Place, erase, extrude and mirror. Start from editable primitives or generate terrain, trees and caves.
Paint individual faces. Mix metal, glass and glowing materials, then light the scene and render it.
Export .glb for Unity or Godot, .obj and .stl for other tools, or .vox for another voxel workflow.
Like to tinker? Boxel also has local scripting controls for building, painting, animating and capturing your work.
Why boxels?
Grass on top. Dirt on the sides.
Different faces, same block.
Minecraft's grass block already gets the idea. In Boxel, every little cube can have a different color and material on each of its six faces.
Paint eyes on a character, rings on the end of a log, or books on a shelf. The detail lives on the faces.



Built and face-painted in Boxel.

One boxel. Six faces.
Each with its own material.

A little life in your model
A head that tilts. An arm that bends. A tiny hello.
Meet Froggy. Play his greeting or inspect him from the front and back.
Learn by making
Meet Patch, a practice bot with a few things to fix. Open Learn in the editor and work through them together.
Eleven guided projects, from your first boxel to exporting a model.

In development
Boxel is in development. Public downloads are coming.
Follow the builds, new art, and release news with Trent.