Trent Sterling (Tront) 🔗

Game Developer & Creator

About Me

I'm Trent Sterling (Tront), a game developer with over 15 years of experience, specializing in Unity, C#, and multiplayer networking. I've worked on everything from Minecraft mods to Garry's Mod gamemodes and educational games.

Since 2025 I've been the Network Programmer + Unity Generalist on Project Demigod for Omnifarious Studios, working in Photon Fusion on Quest and PC VR. On my own stuff I build on Epic Online Services (eos-native: P2P, voice, lobbies, host migration).

My focus is on creating solid gameplay, efficient networking, and high-performance VR experiences at 120hz. I'm constantly pushing the boundaries of game tech, exploring network traffic optimization, shaders, and procedural generation.

My Focus Areas

  • Unity & C#: high-performance systems for gameplay, AI, UI, and multiplayer.
  • Multiplayer Systems: Photon Fusion, Epic Online Services, crossplay between PC, Android, and Quest, optimized network traffic.
  • VR Optimization: smooth, immersive VR at 120Hz+, Quest + PC VR.
  • Shaders & Procedural Generation: custom shaders, compute, dynamic worlds, particularly for VR.
  • Rust & Web: native Windows tools, browser games, NodeJS, Phaser.

My Background

I started with Halo CE/2 modding and later worked on Minecraft mods and Garry's Mod gamemodes. These early experiences taught me game mechanics, scripting, and community-driven development.

I've since focused on indie game development and multiplayer games, especially VR performance optimization and network traffic optimization for smoother gameplay.

I've also explored machine learning, IoT, and home automation, constantly expanding my skill set.

Random Skills

Videography (devlogs, tutorials, trailers), Web Design, 3D Modeling (Blender), Photoshop.

Blog

Games & Projects