Trent Sterling (Tront) 🔗

Game Developer & Creator

About Me

I'm Trent Sterling, usually Tront online. I've been making games since 2009, with most of my work in Unity, C#, and multiplayer networking. I've also worked on mods, educational games, and a growing collection of browser experiments.

Since 2025 I've worked as a contract Network Programmer and Unity Generalist on Project Demigod for Omnifarious Studios, using Photon Fusion on Quest and PC VR. For my own projects, I build eos-native on Epic Online Services for P2P networking, voice, lobbies, and host migration.

I spend a lot of time on how games feel, what they send over the network, and how much work they ask of the GPU. That takes me into gameplay systems, VR optimization, shaders, and procedural generation.

My Focus Areas

  • Unity & C#: high-performance systems for gameplay, AI, UI, and multiplayer.
  • Multiplayer Systems: Photon Fusion, Epic Online Services, crossplay between PC, Android, and Quest, optimized network traffic.
  • VR Optimization: Quest and PC VR, including work toward 120Hz+ performance targets.
  • Shaders & Procedural Generation: custom shaders, compute, dynamic worlds, particularly for VR.
  • Rust & Web: native Windows tools, browser games, NodeJS, Phaser.

My Background

I started with Halo CE/2 modding, then Minecraft mods and Garry's Mod gamemodes. Working on games people could change and play together got me into scripting, game mechanics, and community development.

That led me into indie games and multiplayer work, and eventually VR.

I've also explored machine learning, IoT, and home automation.

Random Skills

Videography (devlogs, tutorials, trailers), Web Design, 3D Modeling (Blender), Photoshop.

Blog

Games & Projects