# Tront's Games
A chronological wall of projects, experiments, screenshots, and videos from 10+ years in game development. I specialize in Unity, C#, and building high-performance systems.

## Live Server Preview
https://tront.xyz/discord/

## Filters
All, VR, Game Jam, Tool, Prototype, Mod, Game, Flash Game

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### Project Demigod :: (2025-Present)
https://store.steampowered.com/app/1646580/Project_Demigod/
https://cdn.akamai.steamstatic.com/steam/apps/1646580/header.jpg
My contributions to this physics-driven VR superhero sandbox include networking architecture, VR-specific shader optimization, ragdoll physics enhancements, and general performance improvements.
#Game #VR
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### MakeupBeachSudoku :: (2025)
https://tront.xyz/sudoku
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A mobile-first Sudoku recreation built in Phaser 3, inspired by classic makeup-themed girl games from Cosmopolitan.com.
#Game
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### PizzaPachinko :: (2025)
https://tront.xyz/pachinko
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A heavily 'juiced' vanilla JS reimagining of the classic 'Pizza Pachinko' minigame from the Papa Louie series.
#Prototype
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### ShortPath :: (2025)
https://tront.xyz/shortpath
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A vanilla JS visualizer exploring the 2025 Duan-Mao pathfinding breakthrough that bypasses Dijkstra's 40-year sorting bottleneck.
#Prototype
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### VibeSpace :: (2025)
https://tront.xyz/vibespace
https://tront.xyz/img/vibespace.jpg
An interactive 3D space flight prototype using Three.js. Features a procedurally generated universe, a web worker for performance, and a "boosty" autopilot.
#Prototype
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### VibePong :: (2025)
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A hyper-stylized, audio-visual CPU vs CPU Pong simulation with dynamic physics and powerups.
#Prototype
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### VibeMaze :: (2025)
https://tront.xyz/vibemaze
https://tront.xyz/img/vibemaze.png
A 3D maze game rendered entirely in ASCII characters. Built with vanilla JS to explore 3D rasterization, collision, and lighting.
#Prototype
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### Scamper :: (2024-2025)
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https://cdn.akamai.steamstatic.com/steam/apps/2481930/header.jpg
A tense VR horror-adventure. My primary contribution was networking architecture.
#Game #VR
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### Splitter4GPT :: (2024)
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A web utility to intelligently split large text files into smaller, manageable chunks suitable for LLMs.
#Tool
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### MonkePortals :: (2023)
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https://tront.xyz/img/monkeportalsrender.jpg
A Gorilla Tag-inspired VR game featuring dynamic portal mechanics for traversal and puzzle-solving.
#Game #VR
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### FarmVR :: (2022)
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https://tront.xyz/img/ScreenshotFarmVR.jpg
A cross-platform VR farming simulator with a dynamic market system and real-time economy.
#Game #VR
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### Punchin' Duders :: (2021)
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A ragdoll punching VR game. Cause chaos in an office space, punching dudes and breaking stuff before the cops show up.
#Game #VR
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### HackerPunk VR :: (2021)
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https://tront.xyz/img/hackerpunk1.png
Cyberpunk VR multiplayer shooter prototype focusing on fast-paced combat and environmental interaction.
#Prototype #VR
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### Heist And Jam :: (2020)
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https://img.itch.zone/aW1nLzk3MDE1MTIuZ2lm/original/jaa%2FSt.gif
A simulation game about planning the perfect heist, focusing on strategic decision-making and resource management.
#GameJam
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### Death Island :: (2020)
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https://img.itch.zone/aW1nLzk3MDEyNDguZ2lm/original/ZSwS3V.gif
A zombie survival game set on a desolate island, emphasizing resource gathering and base building.
#Game
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### RigidbodyDuder :: (2019)
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Unity demo for a robust character controller implemented using Rigidbody physics for smooth movement.
#Prototype
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### LoopStuck :: (2019)
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https://img.itch.zone/aW1nLzk3MDEwMzEuZ2lm/original/WYQlDO.gif
A 2D platformer jam entry based on a time loop mechanic, challenging players to manipulate repeated events.
#GameJam
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### Roland :: (2018)
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https://tront.xyz/img/roland_small.gif
Cute 3D platformer starring an orange ball character navigating imaginative worlds and solving physics-based puzzles.
#Game
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### AI1 :: (2018)
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Provided code support, refactoring, and optimization for combat systems in this scifi Metroidvania.
#Prototype
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### Jenn's Cafe :: (2017)
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https://img.itch.zone/aW1nLzk3MDI2NzQuZ2lm/original/iaGaLX.gif
A restaurant simulation game prototype where players manage staff, menus, and customer satisfaction.
#Game
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### Humanity's Last Breath :: (2017)
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https://img.itch.zone/aW1nLzk3MDA4ODAuZ2lm/original/fkIYRz.gif
An adventure game about submarines and nuclear threats, made during a game jam.
#GameJam
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### 7DaySpaceJam :: (2016)
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https://img.itch.zone/aW1nLzk3MDEzNTEuZ2lm/original/K%2BlUTg.gif
A space simulation game made in one week for a jam, featuring galactic exploration and resource management.
#GameJam
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### Dash Till Dawn :: (2016)
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https://img.itch.zone/aW1nLzk3MDMwODkuZ2lm/original/RozKGV.gif
An endless runner where players must jump over hordes of oncoming zombies to achieve the highest score.
#Game
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### Guys, Girls, and Guns :: (2016)
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https://tront.xyz/img/ZombiesGame.jpg
Top-down zombie shooter with a strong multiplayer focus. Team up with friends to survive endless waves.
#Game
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### JS Runtime in Unity :: (2015)
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https://tront.xyz/img/consoleworks.jpg
Ludum Dare 34 entry exploring runtime JavaScript execution within a Unity application for dynamic scripting.
#GameJam
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### MP Zombie Shooter :: (2015)
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https://tront.xyz/img/2015-07-10_02-16-47.jpg
Photon-powered top-down zombie shooter prototype. Explored multiplayer networking concepts.
#Game
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### BUTTLOADS! :: (2015)
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https://tront.xyz/img/2015-06-14_16-34-46.png
A Motherload-inspired mining game made for Bacon Game Jam 09. Drill deep into the earth to find riches and reach the core.
#GameJam
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### Bear Party :: (2015)
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https://tront.xyz/img/2015-08-22_01-30-36.png
Ludum Dare 33 entry under the theme "You Are the Monster". Play as a giant bear, smashing buses and eating children.
#GameJam
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### Super Turbo Ship Puncher 3 :: (2015)
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https://tront.xyz/img/thumb2.jpg
An action shooter made for Bacon Game Jam 08, featuring retro pixel art and intense arcade-style combat.
#GameJam
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### Tiny Zombies :: (2015)
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https://tront.xyz/img/2015-01-10_08-36-05.png
A Unity prototype demonstrating pathfinding and flocking behavior for a large number of agents.
#Prototype
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### Voxel Blocky Dungeon :: (2015)
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https://tront.xyz/img/2015-04-18_03-20-02.jpg
A 3D remake of an earlier project, featuring procedural voxel dungeons, towns, NPCs, and quests.
#Prototype
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### VoxeFire :: (2015)
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https://tront.xyz/img/2015-05-15_02-29-22.png
A voxel twinstick shooter for Amazon FireTV, featuring destructive environments and fast-paced gameplay.
#Game
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### CellGen :: (2014)
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A Unity editor tool for procedural dungeon generation and culling using a spatial hash grid.
#Tool
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### CobbleConverter :: (2014)
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A command-line utility for the Cobblemon Minecraft mod, providing tools for asset conversion.
#Tool
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### platformershooter :: (2014)
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https://tront.xyz/img/2014-12-08_14-16-21-550x309.jpg
A Super Crate Box clone made for Ludum Dare 31. Weapon pickups randomly change your firearm.
#GameJam
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### Binding of Isaac Clone :: (2014)
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Twitch-streamed prototype of a Binding of Isaac-like dungeon crawler with procedural generation.
#Prototype
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### Don't Touch the Red Stuff! :: (2014)
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https://tront.xyz/img/screen1.jpg
A simple and challenging 1-day platformer game. Players must navigate treacherous levels avoiding red obstacles.
#Game
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### Blocky Dungeon :: (2014)
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https://tront.xyz/img/dungeonman.jpg
A multi-version voxel RPG experiment focused on procedural dungeon generation and block-based interaction.
#Prototype
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### FezCraft :: (2014)
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https://tront.xyz/img/halfgridstuff.jpg
A Minecraft prototype implementing Fez-style rotating 3D blocks to reveal new pathways and perspectives.
#Prototype
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### Voxel Bomberman :: (2014)
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https://tront.xyz/img/2014-09-06_04-27-54.png
A Bomberman-style game built with a 3D voxel art style, featuring destructible environments.
#Prototype
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### Voxel Helicopter Shooter :: (2014)
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https://tront.xyz/img/2014-09-06_18-32-33.png
A PlayMaker experiment in voxel-based vehicle combat, controlling a helicopter in a destructible environment.
#Prototype
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### Thomas Was A Clone :: (2014)
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https://tront.xyz/img/2015-02-03_18-23-19.png
Minimalist platformer inspired by "Thomas Was Alone," focusing on cooperative puzzle-solving.
#Game
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### Planet Jumper :: (2014)
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https://tront.xyz/img/icon.jpg
PlayMaker tutorial that evolved into a full HTML5 game. Players jump between orbiting planets.
#Game
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### New Years Game Jam :: (2013)
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https://tront.xyz/img/weirdsoniccontrathing.gif
A multi-day game development jam challenge focusing on rapid prototyping and innovative mechanics.
#GameJam
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### 3 Day RPG :: (2013)
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https://tront.xyz/img/img1.jpg
An RPG created in just three days for a game jam, showcasing basic combat and quest systems.
#GameJam
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### Ludum Dare 26 :: (2013)
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https://tront.xyz/img/20238-shot0.png
My first Ludum Dare entry on the theme of "Minimalism."
#GameJam
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### SuperSpy :: (2013)
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A Minecraft plugin for spying on commands and private chat messages on a server.
#Mod
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### CommandControl :: (2013)
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A Minecraft server plugin for advanced command management, allowing owners to customize permissions.
#Mod
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### DungeonGen :: (2013)
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A procedural dungeon generator built with three.js, capable of generating complex 3D mazes on the fly.
#Tool
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### MobControl :: (2013)
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A Minecraft server plugin for managing mob spawns, behaviors, and environmental interactions.
#Mod
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### KittyScript :: (2012)
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A 100% bespoke Garry's Mod gamemode designed from scratch, with unique mechanics and a custom rule set.
#Mod
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### That Dummy :: (2012)
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A FlashPunk collaboration with Andrew Sandifer, featuring challenging platforming puzzles.
#FlashGame
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### Dynamite Max :: (2011)
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An early physics-based Flash game involving explosions and chain reactions to clear levels.
#FlashGame
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### VaultScript :: (2010)
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https://tront.xyz/img/vaultscript.jpg
A Fallout-themed Garry's Mod gamemode that recreated aspects of the post-apocalyptic RPG world.
#Mod
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### BomberTank :: (2009)
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https://tront.xyz/img/bomberman1.jpg
A long-lost Bomberman-style Flash game that featured customizable tanks and arena battles.
#FlashGame