Tront's Content Grid

A chronological wall of projects, experiments, screenshots, and videos.

A visual timeline of 10+ years in game development, from early Flash games and mods to modern VR and networking. I specialize in Unity, C#, and building high-performance, GPU-accelerated systems.

🚧 Under Active Development: This project grid is a living archive. I'm currently excavating my data hoard to update all project visuals and activate every link. Your patience is appreciated as this digital museum is completed.
VibePong

VibePong (2025)

A hyper-stylized, audio-visual CPU vs CPU Pong simulation with dynamic physics and powerups.

Prototype
VibeMaze

VibeMaze (2025)

A 3D maze game rendered entirely in ASCII characters, running in your browser. This technical prototype was built with vanilla JavaScript to explore 3D rasterization, collision, and lighting in a constrained environment.

Prototype
ASCII Wolfenstein

ASCII Wolfenstein (2025)

A vanilla JS ASCII renderer emulating the classic Wolfenstein raycasting engine, complete with fisheye FOV.

Prototype
vibebeats

vibebeats (2025)

An interactive web-based music toy that generates procedurally evolving melodic patterns based on user input.

Tool
vibeprime

vibeprime (2025)

Educational prime number visualization tool demonstrating mathematical concepts with dynamic, interactive graphics.

Tool
vibewater

vibewater (2025)

3D water simulation using WebGPU shaders for high-performance fluid dynamics in the browser.

Prototype
vibesand

vibesand (2025)

High-performance sand simulation with over 2 million voxels rendering smoothly in real-time.

Prototype
vibeduders

vibeduders (2025)

WebGPU demo rendering 100,000 active agents with individual behaviors and interactions.

Prototype
vibevoxelprobes

vibevoxelprobes (2025)

A demonstration of voxel-based global illumination lighting probes.

Prototype
QuantumVibes

QuantumVibes (2025)

Simulates the full quantum double-slit experiment with customizable parameters and real-time visualization.

Prototype
VibeStar

VibeStar (2025)

Threaded A* pathfinding visualizer in a voxel world. Demonstrates multi-core CPU usage for pathfinding.

Prototype
VibeCraft

VibeCraft (2025)

Procedural voxel terrain with a custom chunk-loading system and infinite world generation.

Prototype
VibeBounce

VibeBounce (2025)

Sparse Voxel Octree (SVO) and Ray Bounce visualization in a dynamically generated voxel world.

Prototype
VibeCar

VibeCar (2025)

A browser-based raycast vehicle physics simulation featuring realistic suspension and tire models.

Prototype
2D AI Racer

2D AI Racer (2025)

A top-down racing prototype with simple AI opponents demonstrating basic pathfollowing and avoidance behaviors.

Prototype
Bookworm Clone

Bookworm Clone (2025)

A word-finding game inspired by the classic puzzler. Features a dynamic letter grid and dictionary-based word validation.

Prototype
Marble Game

Marble Game (2025)

A physics-based marble roller prototype featuring dynamic track generation and realistic ball kinematics.

Prototype
Scamper

Scamper (2024)

A tense VR horror-adventure. My primary contribution was networking architecture.

VR
Splitter4GPT

Splitter4GPT (2024)

A web utility to intelligently split large text files into smaller, manageable chunks suitable for LLMs.

Tool
MonkePortals

MonkePortals (2023)

A Gorilla Tag-inspired VR game featuring dynamic portal mechanics for traversal and puzzle-solving.

VR
FarmVR

FarmVR (2022)

A cross-platform VR farming simulator with a dynamic market system and real-time economy.

VR
Punchin' Duders

Punchin' Duders (2021)

A ragdoll punching VR game. Cause chaos in an office space, punching dudes and breaking stuff before the cops show up.

VR
HackerPunk VR

HackerPunk VR (2021)

Cyberpunk VR multiplayer shooter prototype focusing on fast-paced combat and environmental interaction.

VR
Heist And Jam

Heist And Jam (2020)

A simulation game about planning the perfect heist, focusing on strategic decision-making and resource management.

Game Jam
Death Island

Death Island (2020)

A zombie survival game set on a desolate island, emphasizing resource gathering and base building.

Game
RigidbodyDuder

RigidbodyDuder (2019)

Unity demo for a robust character controller implemented using Rigidbody physics for smooth movement.

Prototype
LoopStuck

LoopStuck (2019)

A 2D platformer jam entry based on a time loop mechanic, challenging players to manipulate repeated events.

Game Jam
Roland

Roland (2018)

Cute 3D platformer starring an orange ball character navigating imaginative worlds and solving physics-based puzzles.

Game
AI1

AI1 (2018)

Provided code support, refactoring, and optimization for combat systems in this scifi Metroidvania.

Prototype
Jenn's Cafe

Jenn's Cafe (2017)

A restaurant simulation game prototype where players manage staff, menus, and customer satisfaction.

Game
Humanity's Last Breath

Humanity's Last Breath (2017)

An adventure game about submarines and nuclear threats, made during a game jam.

Game Jam
7DaySpaceJam

7DaySpaceJam (2016)

A space simulation game made in one week for a jam, featuring galactic exploration and resource management.

Game Jam
Dash Till Dawn

Dash Till Dawn (2016)

An endless runner where players must jump over hordes of oncoming zombies to achieve the highest score.

Game
Guys, Girls, and Guns

Guys, Girls, and Guns (2016)

Top-down zombie shooter with a strong multiplayer focus. Team up with friends to survive endless waves.

Game
JS Runtime in Unity

JS Runtime in Unity (2015)

Ludum Dare 34 entry exploring runtime JavaScript execution within a Unity application for dynamic scripting.

Game Jam
MP Zombie Shooter

MP Zombie Shooter (2015)

Photon-powered top-down zombie shooter prototype. Explored multiplayer networking concepts.

Game
BUTTLOADS!

BUTTLOADS! (2015)

A Motherload-inspired mining game made for Bacon Game Jam 09. Drill deep into the earth to find riches and reach the core.

Game Jam
Bear Party

Bear Party (2015)

Ludum Dare 33 entry under the theme "You Are the Monster". Play as a giant bear, smashing buses and eating children.

Game Jam
Super Turbo Ship Puncher 3

Super Turbo Ship Puncher 3 (2015)

An action shooter made for Bacon Game Jam 08, featuring retro pixel art and intense arcade-style combat.

Game Jam
Tiny Zombies

Tiny Zombies (2015)

A Unity prototype demonstrating pathfinding and flocking behavior for a large number of agents.

Prototype
Voxel Blocky Dungeon

Voxel Blocky Dungeon (2015)

A 3D remake of an earlier project, featuring procedural voxel dungeons, towns, NPCs, and quests.

Prototype
VoxeFire

VoxeFire (2015)

A voxel twinstick shooter for Amazon FireTV, featuring destructive environments and fast-paced gameplay.

Game
CellGen

CellGen (2014)

A Unity editor tool for procedural dungeon generation and culling using a spatial hash grid.

Tool
CobbleConverter

CobbleConverter (2014)

A command-line utility for the Cobblemon Minecraft mod, providing tools for asset conversion.

Tool
platformershooter

platformershooter (2014)

A Super Crate Box clone made for Ludum Dare 31. Weapon pickups randomly change your firearm.

Game Jam
Isaac Clone

Binding of Isaac Clone (2014)

Twitch-streamed prototype of a Binding of Isaac-like dungeon crawler with procedural generation.

Prototype
Don't Touch the Red Stuff!

Don't Touch the Red Stuff! (2014)

A simple and challenging 1-day platformer game. Players must navigate treacherous levels avoiding red obstacles.

Game
Blocky Dungeon

Blocky Dungeon (2014)

A multi-version voxel RPG experiment focused on procedural dungeon generation and block-based interaction.

Prototype
FezCraft

FezCraft (2014)

A Minecraft prototype implementing Fez-style rotating 3D blocks to reveal new pathways and perspectives.

Prototype
Voxel Bomberman

Voxel Bomberman (2014)

A Bomberman-style game built with a 3D voxel art style, featuring destructible environments.

Prototype
Voxel Helicopter Shooter

Voxel Helicopter Shooter (2014)

A PlayMaker experiment in voxel-based vehicle combat, controlling a helicopter in a destructible environment.

Prototype
Thomas Was A Clone

Thomas Was A Clone (2014)

Minimalist platformer inspired by "Thomas Was Alone," focusing on cooperative puzzle-solving.

Game
Planet Jumper

Planet Jumper (2014)

PlayMaker tutorial that evolved into a full HTML5 game. Players jump between orbiting planets.

Game
New Years Game Jam

New Years Game Jam (2013)

A multi-day game development jam challenge focusing on rapid prototyping and innovative mechanics.

Game Jam
3 Day RPG

3 Day RPG (2013)

An RPG created in just three days for a game jam, showcasing basic combat and quest systems.

Game Jam
Ludum Dare 26

Ludum Dare 26 (2013)

My first Ludum Dare entry on the theme of "Minimalism."

Game Jam
SuperSpy

SuperSpy (2013)

A Minecraft plugin for spying on commands and private chat messages on a server.

Mod
CommandControl

CommandControl (2013)

A Minecraft server plugin for advanced command management, allowing owners to customize permissions.

Mod
DungeonGen

DungeonGen (2013)

A procedural dungeon generator built with three.js, capable of generating complex 3D mazes on the fly.

Tool
MobControl

MobControl (2013)

A Minecraft server plugin for managing mob spawns, behaviors, and environmental interactions.

Mod
KittyScript

KittyScript (2012)

A 100% bespoke Garry's Mod gamemode designed from scratch, with unique mechanics and a custom rule set.

Mod
That Dummy

That Dummy (2012)

A FlashPunk collaboration with Andrew Sandifer, featuring challenging platforming puzzles.

Flash Game
Dynamite Max

Dynamite Max (2011)

An early physics-based Flash game involving explosions and chain reactions to clear levels.

Flash Game
VaultScript

VaultScript (2010)

A Fallout-themed Garry's Mod gamemode that recreated aspects of the post-apocalyptic RPG world.

Mod
BomberTank

BomberTank (2009)

A long-lost Bomberman-style Flash game that featured customizable tanks and arena battles.

Flash Game

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