Inside this chunk
Click a terrain surface.
SolidAirCrossingVertex
Eight samples → crossings → one vertex.
WASD move · Space / Shift rise & fall · Ctrl boost · Esc releases mouse
WASD moves · Space rises · Shift descends · Double Space switches flight
Wheel
Alt + wheel
Growing the first chunks…
Laser / every rendered frame
Ready
Edit view/Orbit104 m0 0 0
312 m across
Loading— fps
LookTab controls · F3 diagnostics
Surface chunks
—
Triangles
—
Frame rate
— fps
Preparing worker pool…
FRAME TIME 16.7 / 33.4 ms guides
Collecting frame times…
Worker → paced upload → visible chunk
Sculpt: ready · no stamp timer
Starting generation…
Predictive flight
Chunk atlas
MeshQueuedDirty
Each square is an actual chunk.
Outlined arrow = camera
Outlined arrow = camera
Core hunt0 / 3
Dig to expose a core.
0:00
Eruption