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BREAKMASS

I made a voxel destruction sandbox called BREAKMASS. The God Hand lets you grab a building, pull it away from its supports and throw it into the building next door.

I made a voxel destruction sandbox called BREAKMASS. The God Hand lets you grab a building, pull it away from its supports and throw it into the building next door. You can twist or crush whatever you’re holding, too.

There are rockets, a shotgun, bomb rain and other tools if you’d rather break things that way. You can slow everything down to quarter speed to watch a collapse, then rebuild the scene and try something else. It’s single-player, so the whole place is yours to knock over.

Teardown and Noita are the inspirations here. The models are procedural, and the destruction code is original. Three.js handles the rendering and Rapier handles the rigid-body physics. Both load from pinned CDNs, but the game itself is one HTML file with no build step.

Project page