RING RIOT
RING RIOT lets you hit somebody hard enough that they become the next projectile.
RING RIOT lets you hit somebody hard enough that they become the next projectile. Launch a fighter into another one, bounce a disc off a wall, and try to keep the chain going. The opponents show a red arc before they swing, so you’ve got a chance to get out of the way or interrupt them.
Pick RAM, DISC or SLING and work through five rounds, choosing upgrades along the way. Wall Skip rewards that first wall bounce. Crowd Pulse charges up a harder launch after three secondary hits. Sandbox lets you try the different builds without doing the whole run again.
The renderer, geometry, lettering and synthesized sound are packed into one HTML file. There’s also a Lab if you want to poke at the simulation and its workload.