
Voxel Project Updates
I’ve been posting to G+, Facebook, and Twitter with some short snippets and screenshots. It’s probably good to mirror that content here, even if it’s...

I’ve been posting to G+, Facebook, and Twitter with some short snippets and screenshots. It’s probably good to mirror that content here, even if it’s...

Updates on my voxel-based game engine, including batching, pathfinding, and lighting optimizations for mobile.

Me and my artist Yuuki (http://yuukirusdemon.deviantart.com/gallery/) have been hitting the artwork hard, trying to determine whether or not we want...
Embedded Content Just posting a test of this fancy SketchFab model viewer. I’ve see

First-game-preview Cubes, swords, and a fancy tile system. dongleland The general idea here is still in it’s in

I’ve been working on a few different game projects- and seeing as cubes are often a recurring theme for me, I figured it was about time to take it to...

phone Been doing some testing on a phone that was given by family. Its a Nokia Lumia 521. I’m guessing that it ranks fairly low on the performance...

A puzzle platformer collaboration using FlashPunk and Nape, featuring physics-based gameplay, dynamic lighting, and ingame scripting.

20238-shot0 First Timer This was the entry for my first time participating in Ludum Dare. The theme was minimalism, which is perfect for me, as I’m...

newmax This was a 3D Flash game before 3D was cool. Papervision and Away3D were the kings of 3D in flash, before Stage3D came around. This means we...