
Going back to Papervision3D.
After extensive testing, Papervision3D still proves to be faster.

After extensive testing, Papervision3D still proves to be faster.

Shelving Dynamite Max temporarily to make a simpler zombie shooter.

A strange bug turns into a happy accident - motion blur effect in Away3DLite.

Switching from Papervision3D to Away3DLite - rebuilding the engine and dealing with memory issues.

After frustration with Papervision and Away3D, I found Away3DLite to be the perfect solution.

Memory leak in Papervision forces me to consider switching to Away3D.

Added a fully functional command console to my game.

Using minimalcomps for UI and adding real-time performance monitoring.

Pondering the future of Papervision3D with Molehill on the horizon.

Playing around with character skins and adding enemies.