
Week 1: 12 Games in 12 Weeks
MFpRLkW Wow, what a week How to even begin? Well for starters, I guess I’ll mention that gamedev is hard. Scheduling is hard. Finishing stuff is...

MFpRLkW Wow, what a week How to even begin? Well for starters, I guess I’ll mention that gamedev is hard. Scheduling is hard. Finishing stuff is...
I had an old friend on steam recently ask about my old Garry’s Mod lua scripts. He asked if I still had them. This wasn’t the first time he had asked...

Taking on the 12 games in 12 weeks challenge - rapid game development, streaming on Twitch, and distribution woes.
{% include youtube.html id='0VGh415jfrc' %} Â Play game: https://bacongamejam.org/jams/bacongamejam-08/282/

A game created in 48 hours for the BaconGameJam. The theme was “Millions Of Them”. --- Dodge through 100’s of enemies while picking up 1000’s of...
{% include youtube.html id='qHfz6rU4GYA' %} Trent Sterling is my name. I am a game developer. I make games. I also play games. Sometimes I upload...

devscreen This is a simple 1 day platformer I made to get back into the habit of daily programming. Ive been slacking and getting rusty lately, so...
{% include youtube.html id='qFxcJcXj34' %} Here’s my first Game Dev Vlog. Friend of mine is always looking for more streams/gamedev related content...

GameObject.renderer.isVisible doesn't work when an object casts dynamic shadows. This makes the GameObjectIsVisible action useless.