
Computer fixed, less stress soon
Recovering from a hard drive failure and learning the importance of backups.

Recovering from a hard drive failure and learning the importance of backups.

Comparing Box2D and Nape physics engines - speed vs accuracy trade-offs.

Switching from Box2D to Nape for phenomenal physics performance in Flash.

Diagnosing and fixing the sticky keys bug in Flash games on Internet Explorer.

Implementing a component-based entity system with FlashPunk-inspired architecture.

Adobe Molehill releases with hardware 3D acceleration - 80,000 triangles at 0% CPU usage!
Blog maintenance - condensing 70 articles down to 30.

Snowed in during the biggest snowstorm I've ever seen.

Comparing game development platforms - Flash for casual games, Unity for 3D, and XNA for Xbox.

Deep dive into Flash CPU usage, draw calls, and performance testing with multiple cores.