
EOS-Native: I Built a Standalone Multiplayer Framework for Unity
What started as a FishNet transport turned into a full multiplayer networking framework. 80 managers, 46K lines, zero middleware.

What started as a FishNet transport turned into a full multiplayer networking framework. 80 managers, 46K lines, zero middleware.

I built a 1,200-line Rust app in a day using Claude Code as my pair programmer. Here's what the workflow actually looked like.

A Three.js port of the fake volumetric lighting technique Valve used in Half-Life 2. Flat quads that look 3D using cylindrical billboarding and procedural noise.

Released a Chrome extension for better YouTube playback speed control.

Released my EOS transport for FishNet - direct SDK integration, no middleware.

VS Code extension that formats C# without destroying blank line indentation.

An interactive tool that generates packed RGBA textures for GPU-driven particle effects. Each circle carries its own UV space, unique ID, and radial gradient - one texture sample gives a shader eve...

Your lerp is framerate-dependent. Here's how to fix it with FRIM lerp.

Physics-based climbing using Unity's ConfigJoint system.

How a Veritasium video about Path Integrals sparked the creation of QuantumVibes, my interactive Double-Slit and Feynman Path Integral simulator, vibecoded with AI.