
Vibe Coding: Rapid Game Prototyping with Gemini 2.5 (Even if I Hate It)
Exploring rapid game prototyping using Gemini 2.5 via 'Vibe Coding' in JavaScript, despite hating the process, and discussing AI's role in Unity development.

Exploring rapid game prototyping using Gemini 2.5 via 'Vibe Coding' in JavaScript, despite hating the process, and discussing AI's role in Unity development.
Consolidating everything into GitHub Pages with Jekyll-moving away from WordPress, Surge, and Wintersmith.

A Unity system for efficient room-based visibility culling using spatial hashing and PVS baking.

Early 2025 - AI-assisted rapid prototyping goes brrrr.

A utility tool for splitting large codebases for LLM context windows.

VR multiplayer game - Gorilla Tag movement meets Portal physics.

VR farming sim - Stardew Valley meets Quest.

2021 VR experiments - punching things and hacking things.

2020 projects - pandemic era game dev.

2019 experiments with physics characters and time loops.