
ConfigJoint Based Climbing Prototype
Physics-based climbing using Unity's ConfigJoint system.

Physics-based climbing using Unity's ConfigJoint system.

How a Veritasium video about Path Integrals sparked the creation of QuantumVibes, my interactive Double-Slit and Feynman Path Integral simulator, vibecoded with AI.

Exploring rapid game prototyping using Gemini 2.5 via 'Vibe Coding' in JavaScript, despite hating the process, and discussing AI's role in Unity development.
Consolidating everything into GitHub Pages with Jekyll-moving away from WordPress, Surge, and Wintersmith.

A Unity system for efficient room-based visibility culling using spatial hashing and PVS baking.

Early 2025 - AI-assisted rapid prototyping goes brrrr.

A utility tool for splitting large codebases for LLM context windows.

VR multiplayer game - Gorilla Tag movement meets Portal physics.

VR farming sim - Stardew Valley meets Quest.

2021 VR experiments - punching things and hacking things.