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SEND DUDES

I took the GPU crowd experiments from BIOMASS and turned them into an army defense game. It's called SEND DUDES.

I took the GPU crowd experiments from BIOMASS and turned them into an army defense game. It’s called SEND DUDES. You hold the core, recruit more fighters and try to get through three campaign sectors, with four waves in each one.

Research gives you upgrades, and getting past Timberline unlocks the Titan license. Campaign progress saves in the browser, with an export option in Upgrades if you want to keep a copy.

The fighters’ movement, targeting and collisions all run on the GPU, along with projectiles and damage. Blood gets stamped into a fixed layer on the terrain, so it stays behind when the fighting moves somewhere else.

There’s also a sandbox with different army presets, including elite and ranged mixes. The largest preset calls for 200,000 fighters, and there’s a timed benchmark for seeing how your computer handles it. This one needs a desktop browser with WebGPU support.

Project page