Tront's Games

A chronological wall of projects, experiments, screenshots, and videos from 10+ years in game development. I specialize in Unity, C#, and building high-performance systems.

FishNet-EOS-Native

FishNet-EOS-Native (2026)

Standalone EOS transport for FishNet with zero PlayEveryWare dependency. Features host migration, voice chat, matchmaking, replay system, and 4-digit lobby codes.

Tool
SpeedSlap

SpeedSlap (2026)

Chrome extension for advanced YouTube playback speed control. Configurable shortcuts, scroll wheel control, draggable overlay, and speed persistence.

Tool
Project Demigod

Project Demigod (2025-Present)

My contributions to this physics-driven VR superhero sandbox include networking architecture, VR-specific shader optimization, ragdoll physics enhancements, and general performance improvements.

GameVR
vibesand

vibesand (2025)

High-performance WebGPU sand simulation rendering 2+ million voxels in real-time at 60fps.

Prototype
vibewater

vibewater (2025)

3D water simulation using WebGPU compute shaders for high-performance fluid dynamics.

Prototype
vibeduders

vibeduders (2025)

WebGPU demo rendering 100,000 active agents with individual behaviors and GPU-driven animation.

Prototype
vibevoxelprobes

vibevoxelprobes (2025)

Voxel-based global illumination lighting probes demonstration with real-time light bouncing.

Prototype
QuantumVibes

QuantumVibes (2025)

Full quantum double-slit experiment simulator with customizable parameters and wave function visualization.

Prototype
VibeStar

VibeStar (2025)

Threaded A* pathfinding visualizer in a voxel world, demonstrating multi-core CPU utilization.

Prototype
VibeCraft

VibeCraft (2025)

Procedural voxel terrain with custom chunk-loading system and infinite world generation.

Prototype
VibeBounce

VibeBounce (2025)

Sparse Voxel Octree (SVO) and ray bounce visualization for real-time global illumination research.

Prototype
VibeCar

VibeCar (2025)

Browser-based raycast vehicle physics with realistic suspension and tire models.

Prototype
BoostMelon

BoostMelon (2025)

Multiplayer racing prototype built with FishNet and Epic Online Services for seamless online play.

Prototype
Spheres

Spheres (2025)

Procedural packed texture generator for VFX with RGBA channel encoding.

Tool
FRIM Lerp

FRIM Lerp (2025)

Interactive tutorial on framerate-independent smoothing with Unity code examples.

Tool
vibebeats

vibebeats (2025)

Interactive web-based music toy generating procedurally evolving melodic patterns.

Tool
vibeprime

vibeprime (2025)

Educational prime number visualization with dynamic interactive graphics.

Tool
ASCII Wolfenstein

ASCII Wolfenstein (2025)

Vanilla JS ASCII renderer emulating classic Wolfenstein raycasting with fisheye FOV correction.

Prototype
2D AI Racer

2D AI Racer (2025)

Top-down racing with AI opponents demonstrating path-following and avoidance behaviors.

Prototype
Bookworm Clone

Bookworm Clone (2025)

Word-finding game with dynamic letter grid and dictionary validation.

Prototype
Marble Game

Marble Game (2025)

Physics-based marble roller with dynamic track generation.

Prototype
MakeupBeachSudoku

MakeupBeachSudoku (2025)

A mobile-first Sudoku recreation built in Phaser 3, inspired by classic makeup-themed girl games from Cosmopolitan.com.

Game
PizzaPachinko

PizzaPachinko (2025)

A heavily 'juiced' vanilla JS reimagining of the classic 'Pizza Pachinko' minigame from the Papa Louie series.

Prototype
ShortPath

ShortPath (2025)

A vanilla JS visualizer exploring the 2025 Duan-Mao pathfinding breakthrough that bypasses Dijkstra's 40-year sorting bottleneck.

Prototype
VibeSpace

VibeSpace (2025)

An interactive 3D space flight prototype using Three.js. Features a procedurally generated universe, a web worker for performance, and a "boosty" autopilot.

Prototype
VibePong

VibePong (2025)

A hyper-stylized, audio-visual CPU vs CPU Pong simulation with dynamic physics and powerups.

Prototype
VibeMaze

VibeMaze (2025)

A 3D maze game rendered entirely in ASCII characters. Built with vanilla JS to explore 3D rasterization, collision, and lighting.

Prototype
CellGen

CellGen (2025)

A Unity editor tool for procedural dungeon generation and culling using a spatial hash grid.

Tool
Scamper

Scamper (2024-2025)

A tense VR horror-adventure. My primary contribution was networking architecture.

GameVR
Splitter4GPT

Splitter4GPT (2024)

A web utility to intelligently split large text files into smaller, manageable chunks suitable for LLMs.

Tool
MonkePortals

MonkePortals (2023)

A Gorilla Tag-inspired VR game featuring dynamic portal mechanics for traversal and puzzle-solving.

GameVR
FarmVR

FarmVR (2022)

A cross-platform VR farming simulator with a dynamic market system and real-time economy.

GameVR
Punchin' Duders

Punchin' Duders (2021)

A ragdoll punching VR game. Cause chaos in an office space, punching dudes and breaking stuff before the cops show up.

GameVR
HackerPunk VR

HackerPunk VR (2021)

Cyberpunk VR multiplayer shooter prototype focusing on fast-paced combat and environmental interaction.

PrototypeVR
Heist And Jam

Heist And Jam (2020)

A simulation game about planning the perfect heist, focusing on strategic decision-making and resource management.

Game Jam
Death Island

Death Island (2020)

A zombie survival game set on a desolate island, emphasizing resource gathering and base building.

Game
RigidbodyDuder

RigidbodyDuder (2019)

Unity demo for a robust character controller implemented using Rigidbody physics for smooth movement.

Prototype
LoopStuck

LoopStuck (2019)

A 2D platformer jam entry based on a time loop mechanic, challenging players to manipulate repeated events.

Game Jam
Roland

Roland (2018)

Cute 3D platformer starring an orange ball character navigating imaginative worlds and solving physics-based puzzles.

Game
A.I.1

A.I.1 (2018)

Provided code support, refactoring, and optimization for combat systems in this scifi Metroidvania.

Prototype
Jenn's Cafe

Jenn's Cafe (2017)

A restaurant simulation game prototype where players manage staff, menus, and customer satisfaction.

Game
Humanity's Last Breath

Humanity's Last Breath (2017)

An adventure game about submarines and nuclear threats, made during a game jam.

Game Jam
7DaySpaceJam

7DaySpaceJam (2016)

A space simulation game made in one week for a jam, featuring galactic exploration and resource management.

Game Jam
Dash Till Dawn

Dash Till Dawn (2016)

An endless runner where players must jump over hordes of oncoming zombies to achieve the highest score.

Game
Guys, Girls, and Guns

Guys, Girls, and Guns (2016)

Top-down zombie shooter with a strong multiplayer focus. Team up with friends to survive endless waves.

Game
JS Runtime in Unity

JS Runtime in Unity (2015)

Ludum Dare 34 entry exploring runtime JavaScript execution within a Unity application for dynamic scripting.

Game Jam
MP Zombie Shooter

MP Zombie Shooter (2015)

Photon-powered top-down zombie shooter prototype. Explored multiplayer networking concepts.

Game
BUTTLOADS!

BUTTLOADS! (2015)

A Motherload-inspired mining game made for Bacon Game Jam 09. Drill deep into the earth to find riches and reach the core.

Game Jam
Bear Party

Bear Party (2015)

Ludum Dare 33 entry under the theme "You Are the Monster". Play as a giant bear, smashing buses and eating children.

Game Jam
Super Turbo Ship Puncher 3

Super Turbo Ship Puncher 3 (2015)

An action shooter made for Bacon Game Jam 08, featuring retro pixel art and intense arcade-style combat.

Game Jam
Tiny Zombies

Tiny Zombies (2015)

A Unity prototype demonstrating pathfinding and flocking behavior for a large number of agents.

Prototype
Voxel Blocky Dungeon

Voxel Blocky Dungeon (2015)

A 3D remake of an earlier project, featuring procedural voxel dungeons, towns, NPCs, and quests.

Prototype
VoxeFire

VoxeFire (2015)

A voxel twinstick shooter for Amazon FireTV, featuring destructive environments and fast-paced gameplay.

Game
CobbleConverter

CobbleConverter (2014)

A command-line utility for the Cobblemon Minecraft mod, providing tools for asset conversion.

Tool
Magic Archer

Magic Archer (2014)

2D pixel art multiplayer game with live level editing. Built with Unity networking, dev streamed on Twitch.

Prototype
platformershooter

platformershooter (2014)

A Super Crate Box clone made for Ludum Dare 31. Weapon pickups randomly change your firearm.

Game Jam
Isaac Clone

Binding of Isaac Clone (2014)

Twitch-streamed prototype of a Binding of Isaac-like dungeon crawler with procedural generation.

Prototype
Don't Touch the Red Stuff!

Don't Touch the Red Stuff! (2014)

A simple and challenging 1-day platformer game. Players must navigate treacherous levels avoiding red obstacles.

Game
Blocky Dungeon

Blocky Dungeon (2014)

A multi-version voxel RPG experiment focused on procedural dungeon generation and block-based interaction.

Prototype
FezCraft

FezCraft (2014)

A Minecraft prototype implementing Fez-style rotating 3D blocks to reveal new pathways and perspectives.

Prototype
Voxel Bomberman

Voxel Bomberman (2014)

A Bomberman-style game built with a 3D voxel art style, featuring destructible environments.

Prototype
Voxel Helicopter Shooter

Voxel Helicopter Shooter (2014)

A PlayMaker experiment in voxel-based vehicle combat, controlling a helicopter in a destructible environment.

Prototype
Thomas Was A Clone

Thomas Was A Clone (2014)

Minimalist platformer inspired by "Thomas Was Alone," focusing on cooperative puzzle-solving.

Game
Planet Jumper

Planet Jumper (2014)

PlayMaker tutorial that evolved into a full HTML5 game. Players jump between orbiting planets.

Game
New Years Game Jam

New Years Game Jam (2013)

A multi-day game development jam challenge focusing on rapid prototyping and innovative mechanics.

Game Jam
3 Day RPG

3 Day RPG (2013)

An RPG created in just three days for a game jam, showcasing basic combat and quest systems.

Game Jam
Ludum Dare 26

Ludum Dare 26 (2013)

My first Ludum Dare entry on the theme of "Minimalism."

Game Jam
SuperSpy

SuperSpy (2013)

A Minecraft plugin for spying on commands and private chat messages on a server.

Mod
CommandControl

CommandControl (2013)

A Minecraft server plugin for advanced command management, allowing owners to customize permissions.

Mod
DungeonGen

DungeonGen (2013)

A procedural dungeon generator built with three.js. Voxel tileset art by Yuukirus.

Tool
MobControl

MobControl (2013)

A Minecraft server plugin for managing mob spawns, behaviors, and environmental interactions.

Mod
KittyScript

KittyScript (2012)

A 100% bespoke Garry's Mod gamemode designed from scratch, with unique mechanics and a custom rule set.

Mod
That Dummy

That Dummy (2012)

A FlashPunk collaboration with Andrew Sandifer, featuring challenging platforming puzzles.

Flash Game
Dynamite Max

Dynamite Max (2011)

An early physics-based Flash game involving explosions and chain reactions to clear levels.

Flash Game
VaultScript

VaultScript (2010)

A Fallout-themed Garry's Mod gamemode that recreated aspects of the post-apocalyptic RPG world.

Mod
BomberTank

BomberTank (2009)

A long-lost Bomberman-style Flash game that featured customizable tanks and arena battles.

Flash Game

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