
Punchin' Duders & HackerPunk VR
2021 VR experiments - punching things and hacking things.

2021 VR experiments - punching things and hacking things.

2020 projects - pandemic era game dev.

2019 experiments with physics characters and time loops.

Two projects from 2018 I never blogged about: Roland, a rolling-ball platformer made with Andre of Venturous Games, and A.I.1, a friend's PlayMaker Metroidvania I helped on.

A deep sea submarine adventure made for DIVEJAM 2017.

It's PI Day! Here's a link to 7DaySpaceJam - a space simulation game created as part of a 7-day challenge.

Got the brake pads replaced. Thoughts on hydraulics and vacuum motors.

A game project inspired by The Sims, Diner Dash, and Black and White, created to impress my wife. Featuring custom restaurant building and management mechanics.
ESP8266/MQTT experiments with WiFi, HTTP servers, network scanning, and doorbell notifications.

Reflections on IoT exploration and the journey from wifi toasters to robotics.