devblog 86
- Toaster: Bakery Takes Hours, a Toaster Takes Minutes
- SnapScan: AI-Powered Screenshot Organizer
- Notesdash: Local AI-Powered Notes Dashboard
- lofigen: Procedural Lo-fi Hip-Hop in Your Browser
- RuntimeCSG: Real-time Boolean Modeling for Unity
- CraftMine: A 6,820-line vibe-coded Minecraft clone in one HTML file
- catswarm: 1000 GPU-rendered procedural cats on your desktop
- SpaceView: A SpaceMonger Clone in Rust
- EOS-Native: I Built a Standalone Multiplayer Framework for Unity
- Building SpaceView with Claude Code
- SpeedSlap v1.2 - YouTube Speed Control
- FishNet-EOS-Native v1.0 Released!
- C# Gentle Formatter - Stop Stripping My Blank Lines
- Procedural Packed Texture Generator: thousands of animated sprites from one texture lookup
- Stop Doing Lerp(a, b, dt * speed)
- ConfigJoint Based Climbing Prototype
- BoostMelon & The Vibe Project Explosion
- Splitter4GPT
- MonkePortals
- FarmVR
- Punchin' Duders & HackerPunk VR
- Heist And Jam & Death Island
- RigidbodyDuder & LoopStuck
- Roland & A.I.1 - 2018 Projects
- Humanity's Last Breath
- Space Stuff
- MQTT IoT Experiments
- Musings on the Internet of Things
- Christmas Stud Findings
- Switching to Static Sites Made in Markdown
- New Blog, New Technology
- Guys, Girls, and Guns: How to Survive the Zombie Apocalypse in Style!
- Rebooting ME
- LD34: Executing JS during runtime in Unity!
- Multiplayer Topdown Zombie Shooter
- Dash Till Dawn: An Endless Runner Adventure
- Voxel Mobile Twinstick Shooter (VoxeFire)
- 12 Games in 12 Weeks
- 3 Day RPG
- Asset Review: Rotorz Tile System
- Asset Review: Qubicle Constructor and Unite
- A New Year - 2014
- Modeling Video
- Sorry for the absence!
- Sexy Lights
- The Village Blacksmith writes about our collaboration game
- Collaboration and G+
- Cube2D SpeedCoding
- More FlashPunk and Nape.. Oh, and life news!
- FlashPunk and Nape
- Been away for a while
- Bullet Physics and Molehill - 3D Physics in Flash
- My tutorial is online! Now I need to make more.
- Computer fixed, less stress soon
- Box2D VS Nape
- Nape Physics Engine
- Sticky keys in Flash
- Engine design, components, and Papervision3D
- Molehill is OUT!
- Cleaning up the blog, condensing some articles
- Snow in Missouri. Car isn't going anywhere soon.
- Flash, Unity, and XNA
- ShowAll, 100%, draw, compositing, and a quadcore computer
- Quick and dirty film grain effect
- Level Editor UI - It's getting there...
- Daily progress updates. Oh hey it's 2011!
- Go check out The Village Blacksmith
- Attempting Daily Posts, Color Pickers, and Other Stuff
- Awesome AS3 User Interface
- Indie game development - What an awesome world!
- Going back to Papervision3D.
- I'll return to Dynamite Max. First, I need to kill some ZOMBIES.
- Unintentional motion-blur in Away3DLite
- Away3DLite and New Recording Software
- Done with Papervision3D. Hate Away3D... Love Away3DLite!
- FINE! I'LL SWITCH TO AWAY3D.
- Command console ready to go!
- New UI. Performance monitoring. Papervision changes on the fly.
- Is Papervision3D really dead?
- Distractions and experiments!
- Overloading my game with effects
- Finishing a game
- New look coming. Fallout-ish game plans.
- 3D Rendering in Flash
- Full time flash development!
- Holy shit AdobeMax!