Archives
- 17 Feb Toaster: Bakery Takes Hours, a Toaster Takes Minutes
- 17 Feb SnapScan: AI-Powered Screenshot Organizer
- 17 Feb Notesdash: Local AI-Powered Notes Dashboard
- 17 Feb lofigen: Procedural Lo-fi Hip-Hop in Your Browser
- 09 Feb SnapScan - AI-powered screenshot manager that runs entirely on your machine
- 09 Feb RuntimeCSG: Real-time Boolean Modeling for Unity
- 09 Feb CraftMine: A 6,820-line vibe-coded Minecraft clone in one HTML file
- 09 Feb catswarm: 1000 GPU-rendered procedural cats on your desktop
- 08 Feb TrontCloud - a self-hosted game backend you actually control
- 07 Feb SpaceView: A SpaceMonger Clone in Rust
- 07 Feb EOS-Native: I Built a Standalone Multiplayer Framework for Unity
- 07 Feb Building SpaceView with Claude Code
- 05 Feb HL2-Style Volumetric Light Beams in Three.js
- 02 Feb SpeedSlap v1.2 - YouTube Speed Control
- 02 Feb FishNet-EOS-Native v1.0 Released!
- 02 Feb C# Gentle Formatter - Stop Stripping My Blank Lines
- 26 Sep Procedural Packed Texture Generator: thousands of animated sprites from one texture lookup
- 15 Sep Stop Doing Lerp(a, b, dt * speed)
- 15 Sep ConfigJoint Based Climbing Prototype
- 07 May QuantumVibes: Vibecoding Quantum Mechanics After a Veritasium Epiphany
- 10 Apr Vibe Coding: Rapid Game Prototyping with Gemini 2.5 (Even if I Hate It)
- 04 Feb Hello World! - Starting Fresh with Jekyll
- 15 Jan CellGen - Procedural Dungeon Visibility System
- 15 Jan BoostMelon & The Vibe Project Explosion
- 10 Mar Splitter4GPT
- 15 Sep MonkePortals
- 20 Jul FarmVR
- 15 Aug Heist And Jam & Death Island
- 20 May RigidbodyDuder & LoopStuck
- 29 May Humanity's Last Breath
- 14 Mar Space Stuff
- 15 Jan Brake Pads
- 06 Jan Jenn’s Cafe - A Personal Project for My Wife
- 30 Dec MQTT IoT Experiments
- 26 Dec Musings on the Internet of Things
- 25 Dec Christmas Stud Findings
- 20 Dec Switching to Static Sites Made in Markdown
- 15 Dec New Blog, New Technology
- 27 Jul Guys, Girls, and Guns: How to Survive the Zombie Apocalypse in Style!
- 31 May Rebooting ME
- 18 Dec LD34: Executing JS during runtime in Unity!
- 01 Sep Bear Party (Ludum Dare 33)
- 19 Jul Multiplayer Topdown Zombie Shooter
- 19 Jul GameDev Vlog #9
- 19 Jul Dash Till Dawn: An Endless Runner Adventure
- 19 Jul Bacon Game Jam 09 - BUTTLOADS!
- 19 Jul Voxel Blocky Dungeon
- 18 Jul Thomas Was A Clone
- 18 Jul Colored Rectangle Platformer
- 10 Jul GameDev Vlog #8
- 10 Jul GameDev Vlog #7
- 19 Jun Tiny Zombies
- 17 Jun GameDev Vlog #6
- 15 May Voxel Mobile Twinstick Shooter (VoxeFire)
- 15 Dec Ludum Dare 31
- 15 Dec Game Dev Vlog #5
- 29 Nov Game Dev Vlog #4
- 18 Nov Multiplayer Magic Archer
- 09 Nov Week 1: 12 Games in 12 Weeks
- 28 Oct VaultScript and other old GMod gamemodes
- 28 Oct 12 Games in 12 Weeks
- 20 Oct GameDev Vlog/Diary #3
- 20 Oct BaconGameJam08! Super Turbo Ship Puncher 3
- 15 Oct GameDev Vlog/Diary #2
- 15 Oct Don’t Touch the Red Stuff!
- 28 Sep GameDev Vlog/Diary #1
- 22 Sep PlayMaker: GameObject Visible In Camera Frustum
- 22 Sep Just Cause 2 Random Funny Moments
- 22 Sep Just Cause 2 Multiplayer Funny Moments
- 19 Jun Voxel Helicopter Shooter
- 19 Jun FezCraft
- 05 Jun Android Game Dev and Free Art
- 27 Apr Mini Dungeon Ludum Dare 29
- 23 Apr Still Alive! Blocky Dungeon Prototype
- 23 Apr Blocky Dungeon Game Update
- 11 Apr Pathfinding and a Shiny Key
- 09 Apr Unity PlayMaker TwinStick Controls Demo
- 28 Feb 3 Day RPG
- 20 Jan Unity PlayMaker Simple Waypoint PathFinding
- 15 Jan Screwing teammates in Hunger Games
- 12 Jan Fez meets Minecraft?
- 11 Jan Unity, Voxels, PlayMaker and Rotorz
- 07 Jan Asset Review: Rotorz Tile System
- 07 Jan Asset Review: Qubicle Constructor and Unite
- 03 Jan A New Year - 2014
- 26 Dec New Years Game Jam Challenge
- 15 Dec Voxel Project Updates
- 15 Dec Voxel Engine Progress & Optimizations
- 18 Nov Voxel RPG Art
- 22 Oct SketchFab Test
- 20 Oct Untitled RPG Game
- 10 Oct Voxel Art and Vertex Colors
- 24 Sep Windows Phone 8 and Unity
- 10 Sep That Dummy - A FlashPunk Collaboration
- 10 Sep Ludum Dare 26
- 10 Sep Dynamite Max
- 28 Apr I really wasn’t planning on entering. #LD48
- 02 Apr Modeling Video
- 09 Feb Sorry for the absence!
- 17 Sep Sexy Lights
- 05 Sep The Village Blacksmith writes about our collaboration game
- 26 Aug Collaboration and G+
- 17 Aug Cube2D SpeedCoding
- 17 Aug More FlashPunk and Nape.. Oh, and life news!
- 17 Aug FlashPunk and Nape
- 12 Aug Been away for a while
- 26 Apr Bullet Physics and Molehill - 3D Physics in Flash
- 19 Apr My tutorial is online! Now I need to make more.
- 14 Apr Computer fixed, less stress soon
- 03 Apr Box2D VS Nape
- 28 Mar Nape Physics Engine
- 04 Mar Sticky keys in Flash
- 04 Mar Engine design, components, and Papervision3D
- 27 Feb Molehill is OUT!
- 08 Feb Cleaning up the blog, condensing some articles
- 02 Feb Snow in Missouri. Car isn't going anywhere soon.
- 17 Jan Flash, Unity, and XNA
- 10 Jan ShowAll, 100%, draw, compositing, and a quadcore computer
- 03 Jan Quick and dirty film grain effect
- 02 Jan Level Editor UI - It's getting there...
- 02 Jan Daily progress updates. Oh hey it's 2011!
- 02 Jan Go check out The Village Blacksmith
- 31 Dec Attempting Daily Posts, Color Pickers, and Other Stuff
- 23 Dec Awesome AS3 User Interface
- 21 Dec Indie game development - What an awesome world!
- 10 Dec Going back to Papervision3D.
- 05 Dec I'll return to Dynamite Max. First, I need to kill some ZOMBIES.
- 03 Dec Unintentional motion-blur in Away3DLite
- 02 Dec Away3DLite and New Recording Software
- 22 Nov Done with Papervision3D. Hate Away3D... Love Away3DLite!
- 20 Nov FINE! I'LL SWITCH TO AWAY3D.
- 19 Nov Command console ready to go!
- 07 Nov New UI. Performance monitoring. Papervision changes on the fly.
- 02 Nov Is Papervision3D really dead?
- 02 Nov Distractions and experiments!
- 31 Oct Overloading my game with effects
- 31 Oct Finishing a game
- 30 Oct New look coming. Fallout-ish game plans.
- 29 Oct 3D Rendering in Flash
- 28 Oct Full time flash development!
- 26 Oct Holy shit AdobeMax!
- 29 Sep Dynamite Max Updates